Mangaka shared a rough breakdown of his overall income from various sources. (2024)

https://twitter.com/ruggia_manga/status/1299495257814392832
https://www.animenewsnetwork.com/interest/2020-09-01/super-hxeros-creator-ryoma-kitada-shares-detailed-breakdown-of-his-earnings/.163488
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Kitada Ryouma (mangaka of Dokyuu Hentai HxEros) shared a rough breakdown of his overall income from various sources. As a guide for people who want to make a living through art, SUPER HXEROS creator Ryōma Kitada shared a detailed breakdown of his earnings as an artist on his Twitter and pixiv FANBOX accounts on Friday. The guide lays out which forms of income are "time-efficient" and/or "stable" for an artist. While most of the info is well-known, it's interesting to see this from a mangaka artist in a major magazine (Jump SQ) with an anime.

First, income breakdown as a Jump SQ mangaka (45p. per month):

Red (38%) - print royalties
Blue (25%) - digital royalties
Green (20%) - B/W manuscript payment

Doujin Convention (5%), Crowdfunding (4%), Light Novel Illustration (2%), Doujin Non-Conv. Sale (2%), Others (4%)

Kitada identified royalties as the most time-efficient and stable form of income. Kitada noted that he currently earns more from physical book royalties, but because e-book sales continue after a series has finished serialization, they can have a long tail.

Artists also earn royalties from merchandise, although this tends to be sporadic, and different companies have a stake in the royalties. When an anime is out, the merchandise tends to be based on the anime art rather than the manga art, which means that it's not a particularly reliable form of income for the original artist.

Manga Related Incomes:
The other main form of income for serializing manga artists is the manuscript commission fees paid by the magazine publisher. Kitada wrote that he has heard that the typical rate for a black-and-white manga manuscript from a new artist tends to be around 7,000 yen (US$66), although in his case it was a little higher. He also noted that color pages tend to be less time-efficient. Color pages are 1.5x the pay for 2x the workload.

Print royalty is 10% for print amount, and digital royalty is 15% for each copy sold. (afaik, this varies by platform)

One can also gets paid for being part of the committee in various manga awards, as well as for providing recommendation quotes for volume banners.

Contracts also do exist for some magazines, but he is not part of one. (Weekly Shounen Jump is famous for this)

Illustrator Related Income:
The second graphic describes illustration work, which he sorts into two types: character designs and one-off illustrations. Designing the characters for a light novel can be hard work in the beginning, but if the series continues it gets easier to draw the characters, and the income is stable. Unlike manga, light novels don't pay royalties to the illustrator, but they will receive a separate income if their character designs get adapted into a manga or anime.

Kitada has not personally been involved in much video game character design work, but he has heard that with popular game series, artists can be put on a special contract and earn a regular income this way.

As for one-off illustrations, these are often drawn for posters, advertisements, and other promotional purposes. Kitada remarked that for him it's easier to draw another artist's characters for a promotion than to design an original character, which is why he deems the former more time-effective.

Doujin/Crowd-sourcing Related:
Doujin income varies heavily from person-to-person, as well as the subject genre.

The third graphic addresses doujin activities. Artists can sell their own art independently at doujinshi events such as Comiket (relatively reliable for a popular artist) or through mail order (sporadic sales but a reliable form of passive income over time). They can also sign up for patron services such as pixiv FANBOX, Fantia, and Patreon, or an art commission service like Skeb, which provide a means for fans to directly finance an artist's activities. These services allow artists to set their own terms with regards to the content they produce for the fans.

Note that the graphic deliberately omits any income related to anime work, instead focusing on his base income as a manga artist drawing a monthly serialization.

Kitada launched the SUPER HXEROS (Dokyū Hentai HxEros) manga in Shueisha's Jump SQ. magazine in April 2017. Seven Seas Entertainment has licensed the manga and will release the first volume in February 2021. A television anime premiered on July 3.
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good thing digital income now equal with print income. and anime income can be said deliberately negligible. so if you support your favorite series, don't forget to support the manga as well.

also for people who said crowdfunding is the future, yeah NO, at least yet . he is one of most popular crowdfunding artist in pixiv/patreon, and his income still very tiny compare to the rest.

Mangaka shared a rough breakdown of his overall income from various sources. (2024)

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